· 3 min read

Open world game

People ask me how I got so much lore. The answer is easy: Adventuring. Doing quests.

I started adventuring when I was a teenager (at that age they call it being a delinquent). I didn’t like school so I packed a bag and started hitchhiking around the country. Rode trains, went into the woods for several years, etc.

A funny thing happens when you cross the threshold of all that you’ve known before. When you go out into the world, seeking, without knowing what you’re looking for. You get quests.

A lot of people think quests and adventures aren’t real anymore, but they haven’t tried. They live inside of predictable patterns and narratives. Instead of quests they have jobs and chores and addictions and interpersonal drama.

When you’re adventuring, you realize that quests are all around. Fetch this item. Escort this character. sneak past these guards. People say things like “Can you hitchhike into a wildfire to save a kne of a kind spellbook from a ghost town before it burns” and you just say Yes and now you’re on that quest.

You can change your name, claim your role, decide what kind of game you want to play. Want to be a bard? Carry an instrument everywhere. Want to be a rogue? Learn to pick locks. Steal things.

You can level up too. When you’re adventuring you are out of your comfort zone by definition. That is where you can grow. You don’t get any experience points for staying in your village, only for taking risks. And as you level up you will actually get more skills and powers. You will draw the attention of higher-level characters and unlock more interesting quests.

You have to have courage to do this. You have to commit to the bit and send it and find out what happens. But you’ll be rewarded, people love an adventurer. You get so many gifts and magical helpers along the way. As long as you keep up the narrative momentum you literally cannot fail.

The world is an open world game. You just have to act like a player character

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